MMORPGs– From Cheap to Expensive

In my time, I've played a lot of MMOs. In the 2000s, free internet games really flourished, and so any teen with a half decent computer and an email address could play a game like Aeria Games Shaiya. But many of these games don't exist anymore, and even if they do, no one in their right … Continue reading MMORPGs– From Cheap to Expensive

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Directx 12, Vulcan, and Draw Calls

https://www.youtube.com/watch?v=sc4dsiq-I7g Two upgrades to current graphics APIs are slowly being picked up by game developers: Directx 12 and Vulcan. These two APIs greatly improve performance by skyrocketing the number of draw calls per frame that a game can send to the graphics card without hurting performance. Microsoft is really doubling down on Directx 12 (not … Continue reading Directx 12, Vulcan, and Draw Calls