Directx 12, Vulcan, and Draw Calls

https://www.youtube.com/watch?v=sc4dsiq-I7g Two upgrades to current graphics APIs are slowly being picked up by game developers: Directx 12 and Vulcan. These two APIs greatly improve performance by skyrocketing the number of draw calls per frame that a game can send to the graphics card without hurting performance. Microsoft is really doubling down on Directx 12 (not … Continue reading Directx 12, Vulcan, and Draw Calls