What is Project M?

When I started playing competitive Super Smash Bros at UT Austin, my first tournament wasn’t for the more popular Super Smash Bros Melee. I began with a game that the Smash community calls Project M, and didn’t switch over to Melee until several months later. Project M isn’t a game in itself; it started off … Continue reading What is Project M?

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Competitive Super Smash Bros Melee

I grew up playing many of Nintendo’s major titles. I played Kirby, Mario, Zelda, Animal Crossing, and, of course, I played Smash. Super Smash Bros was an intoxicating title from the start: what could be better than fighting against your friends as one of your favorite game characters? Even years after the game came out, … Continue reading Competitive Super Smash Bros Melee

Directx 12, Vulcan, and Draw Calls

https://www.youtube.com/watch?v=sc4dsiq-I7g Two upgrades to current graphics APIs are slowly being picked up by game developers: Directx 12 and Vulcan. These two APIs greatly improve performance by skyrocketing the number of draw calls per frame that a game can send to the graphics card without hurting performance. Microsoft is really doubling down on Directx 12 (not … Continue reading Directx 12, Vulcan, and Draw Calls