When I started playing competitive Super Smash Bros at UT Austin, my first tournament wasn’t for the more popular Super Smash Bros Melee. I began with a game that the Smash community calls Project M, and didn’t switch over to Melee until several months later. Project M isn’t a game in itself; it started off … Continue reading What is Project M?
I grew up playing many of Nintendo’s major titles. I played Kirby, Mario, Zelda, Animal Crossing, and, of course, I played Smash. Super Smash Bros was an intoxicating title from the start: what could be better than fighting against your friends as one of your favorite game characters? Even years after the game came out, … Continue reading Competitive Super Smash Bros Melee
With every passing year, game engines and hardware become more and more powerful. Each successive triple A title pushes realism and detail just a little bit further, with recent examples being Far Cry 4, Horizon: Zero Dawn, and Uncharted 4. Even games that aren’t triple A are showing the extent that they can deliver realistic … Continue reading Rendering: Games vs Movies
https://www.youtube.com/watch?v=sc4dsiq-I7g Two upgrades to current graphics APIs are slowly being picked up by game developers: Directx 12 and Vulcan. These two APIs greatly improve performance by skyrocketing the number of draw calls per frame that a game can send to the graphics card without hurting performance. Microsoft is really doubling down on Directx 12 (not … Continue reading Directx 12, Vulcan, and Draw Calls
After many months of showcases at electronics expos and conferences, Acer has finally released its unnecessarily equipped and powerful gaming “laptop”, the Acer Predator 21x. So, what makes this laptop so special (and expensive)? Well, pretty much everything. Acer is clearly going for publicity with this computer, as its specifications list is the definition of … Continue reading Acer Predator 21x
Last week Blizzard teased the release of the 24th Overwatch character: Orisa. While not a full-fledged short, the moving-comic style introduction video for the character gave her and her creator, Efi, an interesting backstory based out of the already established Overwatch city of Numbani. While many people may be disappointed that this reveal wasn’t for … Continue reading Overwatch Orisa Predictions
Aiming is grouped into two different kinds of movements: tracking, and flicking. Being proficient at both is important, although certain classes and characters in fps games will be more dependent on one over the other. Tracking is the most basic, easily understood type of aiming. Tracking is essentially what it sounds like: following a target … Continue reading Aiming Types and Peripherals